// resoove dependencies:

trace("LoadOBJ: OBJParser : materialLoaded.length :"+_materialLoaded.length);		
engine.setGameAttribute("A3D_DEPENDENCIES_"+sourceName, engine.getGameAttribute("A3D_DEPENDENCIES_"+sourceName)+_materialLoaded.length);





Bij PARSING_DONE
engine.setGameAttribute("A3D_DEPENDENCIES_"+sourceName, engine.getGameAttribute("A3D_DEPENDENCIES_"+sourceName)+dependencies);
			return ParserBase.PARSING_DONE;

			
			
			
			
			ResourceLoader  
		
(onder TEXTURE en boven HTTP)  // en ahaal de call ergens anders weg
		
			if(loadedMeshes.get(localResourceName)!=null && engine.getGameAttribute("A3D_LOADED"+localResourceName)+1 > engine.getGameAttribute("A3D_NRDEPENDENCIES"+localResourceName)){
	localResourceName="";
trace("LOADOBJ: Finised loading :"+localResourceName+" .. ");	
						if(localResourceFunc!=null)localResourceFunc();
}
		